datablock TSShapeConstructor(mBetaDts){ baseShape = "./beta.dts"; sequence0 = "./beta_root.dsq root"; sequence1 = "./beta_run.dsq run"; sequence2 = "./beta_run.dsq walk"; sequence3 = "./beta_back.dsq back"; sequence4 = "./beta_side.dsq side"; sequence5 = "./beta_crouch.dsq crouch"; sequence6 = "./beta_crouchRun.dsq crouchRun"; sequence7 = "./beta_crouchBack.dsq crouchBack"; sequence8 = "./beta_crouchSide.dsq crouchSide"; sequence9 = "./beta_look.dsq look"; sequence10 = "./beta_headSide.dsq headside"; sequence11 = "./beta_headup.dsq headUp"; sequence12 = "./beta_standjump.dsq jump"; sequence13 = "./beta_standjump.dsq standjump"; sequence14 = "./beta_fall.dsq fall"; sequence15 = "./beta_root.dsq land"; sequence16 = "./beta_armAttack.dsq armAttack"; sequence17 = "./beta_armReadyLeft.dsq armReadyLeft"; sequence18 = "./beta_armReadyRight.dsq armReadyRight"; sequence19 = "./beta_armReadyBoth.dsq armReadyBoth"; sequence20 = "./beta_spearReady.dsq spearready"; sequence21 = "./beta_spearThrow.dsq spearThrow"; sequence22 = "./beta_talk.dsq talk"; sequence23 = "./beta_death1.dsq death1"; sequence24 = "./beta_shiftUp.dsq shiftUp"; sequence25 = "./beta_shiftDown.dsq shiftDown"; sequence26 = "./beta_shiftAway.dsq shiftAway"; sequence27 = "./beta_shiftTo.dsq shiftTo"; sequence28 = "./beta_shiftLeft.dsq shiftLeft"; sequence29 = "./beta_shiftRight.dsq shiftRight"; sequence30 = "./beta_rotCW.dsq rotCW"; sequence31 = "./beta_rotCCW.dsq rotCCW"; sequence32 = "./beta_undo.dsq undo"; sequence33 = "./beta_plant.dsq plant"; sequence34 = "./beta_sit.dsq sit"; sequence35 = "./beta_wrench.dsq wrench"; sequence36 = "./beta_activate.dsq activate"; sequence37 = "./beta_activate2.dsq activate2"; sequence38 = "./beta_leftrecoil.dsq leftrecoil";};datablock PlayerData(PlayerBetaArmor : PlayerStandardArmor){ shapeFile = "./beta.dts"; uiName = "Beta Player No Jet"; minJetEnergy = 0; jetEnergyDrain = 0; canJet = 0; showEnergyBar = false; jumpForce = 9 * 90; //8.3 * 90; jumpEnergyDrain = 0; minJumpEnergy = 0; jumpDelay = 0; };package Player_Beta_No_Jet{ function gameConnection::applyBodyParts(%client) { if(isObject(%client.player)) { if(%client.player.getDatablock().getID() == PlayerBetaArmor.getID()) { %client.player.hideNode("ALL"); if(getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "" && getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "none") %client.player.unHideNode(getWord($accentsAllowed[$hat[%client.hat]], %client.accent)); if($hat[%client.hat] !$= "none") %client.player.unHideNode($hat[%client.hat]); %client.player.unHideNode("headSkin"); %client.player.unHideNode($chest[0]); if($pack[%client.pack] !$= "none") %client.player.unHideNode($pack[%client.pack]); %client.player.unHideNode($LArm[0]); %client.player.unHideNode($RArm[0]); %client.player.unHideNode($LHand[0]); %client.player.unHideNode($RHand[0]); %client.player.unHideNode($hip[0]); %client.player.unHideNode($LLeg[0]); %client.player.unHideNode($RLeg[0]); %client.player.setDecalName(%client.decalName); %client.player.setFaceName(%client.faceName); return; } } Parent::applyBodyParts(%client); } function gameConnection::applyBodyColors(%client) { if(isObject(%client.player)) { if(%client.player.getDatablock().getID() == PlayerBetaArmor.getID()) { if(getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "" && getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "none") %client.player.setNodeColor(getWord($accentsAllowed[$hat[%client.hat]], %client.accent), %client.accentColor); if($hat[%client.hat] !$= "none") %client.player.setNodeColor($hat[%client.hat], %client.hatColor); %client.player.setNodeColor("headSkin", "1 1 0 1"); %client.player.setNodeColor($chest[0], %client.chestColor); if($pack[%client.pack] !$= "none") %client.player.setNodeColor($pack[%client.pack], %client.packColor); %client.player.setNodeColor($LArm[0], %client.larmColor); %client.player.setNodeColor($RArm[0], %client.rarmColor); %client.player.setNodeColor($LHand[0], %client.lhandColor); %client.player.setNodeColor($RHand[0], %client.rhandColor); %client.player.setNodeColor($hip[0], %client.hipColor); %client.player.setNodeColor($LLeg[0], %client.llegColor); %client.player.setNodeColor($RLeg[0], %client.rlegColor); return; } } Parent::applyBodyColors(%client); }};activatePackage(Player_Beta);
Why are you rewriting a massive amount of base game code?
How did he even get this...? And why is he posting all the code for it?
I know... But if I got those files, chances are someone else must...