I wanted to make some sounds to use with events: ontrigger->self->playsound
So I've got a couple of questions regarding the making of the sounds:
1) Do the sounds have to be in .wav, or can they be in .mid as well?
2) Are there any restrictions to the sound file? (Only mono, under a certain filesize/length etc)
3) Last but not at least; how do I make them work ingame? I especially found the server.cs file to be tricky. What should be written in there?
If someone could give me a detailed explanation/link, that would be much appreciated.