It would appear that my eventing would be normal to me, to other people that check them, there all scrambled.
Say I event a brick that sends a relay that changes its color. The event works fine for everyone that activates it, but if checked by someone else, the eventing would change from OnPlayerActivate>self>FireRelay, to something random like, OnBotToutch>NamedBrick"Henry">SpawnExplosion or something.
What is this nonsense and how do I fix it?