Author Topic: Animations get set to wrong bones on export? Do you have this problem?  (Read 573 times)

Hey,

Man, I want my animations to just export correctly, but I seem to be in a jam here.(I'm using Blender). You see, before export, the animations are set to the correct bones. But when exporting, I come back to the 3D model view and find that the feet and the body's bones have the "talk" animation set to them. I try the DSQ files in-game and none of the animations play. I really want to fix this. Maybe there is some simple thing that I'm missing? I really hope so...

-Reinforce

« Last Edit: April 27, 2011, 11:23:27 AM by Reinforcements »

Maybe I installed the exporter wrong? Does anyone else have this problem? I sure had a fun time trying to get it to install a while back... very easy and hassle free... >_>
not really...
« Last Edit: April 26, 2011, 09:44:45 PM by Reinforcements »

I kinda got it to export, nvm, locking.