So how do I change the health?
I'm making a Saxton Hale playertype and I want it to have LOTS of health and a little bigger than normal.
If your making it, you'd better stick to scripting one, instead of modifying the default one.
But anyways, I think this is how you do it...
%client.player.setHealth("Blah");
If you want an example, download an example AI and look at server.cs or AI_<Player>.cs