Author Topic: Sounds just stopped and won't turn on.  (Read 485 times)

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//-------------------------- 4/20/2011 -- 19:32:01 -----
Processor Init:
   AMD (unknown), ~3.20 Ghz
     (timed at roughly 3.22 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v19
Module Directory: C:/Blockland
Total Ram: 4095 MB
OS: Windows 7 Ultimate Edition (build 7600), 64-bit

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Missing file: base/client/audio.cs!

--------- Initializing Base: Server -------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client -------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1600x900x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 5700 Series
  Version: 4.1.10600 Compatibility Profile Context
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

base/client/canvas.cs (53): Unable to find function OpenALInit
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.


Unable to locate audio profile '0'
Unable to locate audio profile '0'
Unable to locate audio profile '0'
Unable to locate audio profile '0'
Executing config/server/prefs.cs.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
I just opened Blockland and I joined a server and noticed an absence of sound. I checked my headset and tested them. I tried switching stuff in the audio panel and it says "unable to locate audio profile '0'". What's going on?

Is it just sound from your computer? Or is it like game sounds?

Is it just sound from your computer? Or is it like game sounds?
Game sounds.

Disregard this topic.
I apparently broke the sound engine and had to reinstall Blockland because of it.