Author Topic: Playing a custom projectile animation  (Read 1774 times)

I'm making a spear type weapon and I have properly animated and exported the projectile so it spins. How do I actually play that animation?

I think the animation should be named "root", if I'm not wrong.


Nope, didn't help.
Sorry.
EDIT: Got it. It should be called "maintain".
EDIT2: You can make another animation called "activate" and that'll trigger as soon as the projectile is made.

Still not working. I'm exporting the animation as cyclic, is that correct?

Still not working. I'm exporting the animation as cyclic, is that correct?
Yeah. At least, I'm pretty sure. Sounds like you're using MS3D. I use Blender, so...

http://forum.blockland.us/index.php?topic=65821.0
http://forum.blockland.us/index.php?topic=19054.0

I'm using Blender 2.49 with DTS Exporter 0.97.

It should be named either ambient or some other synonym for constant beginning with a. Decompile the rocket missile dts and look for the animation name - or just open it in a text file and look at the strings at the end of it.

It should be named either ambient or some other synonym for constant beginning with a. Decompile the rocket missile dts and look for the animation name - or just open it in a text file and look at the strings at the end of it.
Ambient didn't work and it says "maintain" for me in the rocket's dts.

Try maintain or activate then. Make sure your animation is set to loop.

How do you set it to loop? There is no such option in the exporter.

Edit: Wait wait wait. Setting the name to activate makes it play the spin animation once. How to loop it?
« Last Edit: June 12, 2011, 05:09:18 PM by Demian »

Read the documentation for your modelling program/exporter.

http://jsgreenawalt.com/Blender-DTS-Exporter/documentation/dts-animations/node-animations.html

The only option in the exporter that is a synonym for "loop" is "cyclic" and checking it does nothing.

Wait, there has to be a specific name for an animation?
Like any kind?

Wait, there has to be a specific name for an animation?
Like any kind?
Edit: Wait wait wait. Setting the name to activate makes it play the spin animation once. How to loop it?