Also, two handy functions:
setRandomSeed([seed])
-Used to set the required “seed” for the MOD
-No return type
getRandomSeed()
-Used to get the “seed” for the MOD
-Numeric return type
If the game uses randomly generated levels you could have a way for the client to be able to reset the 'seed' for random numbers if they wanted to play a specific level again. All they would have to write down is a number.