Author Topic: Print Brick {Unsolved} -ERRORS FIXED- (read again)  (Read 838 times)

Im trying to make a 2x32x1 print brick for a personal need of mine, but Im unaware on how to make print bricks. I do know how to make a simple brick but aparenlty print bricks are much harder to make. Im not really asking for someone to make this brick for me, although that would be cool too. Mostly I'm asking tips on how to make a print brick. For starters what are UV COORDS ? In relation to the task at hand. And "top quads" ? I don't know what its talking about when it wants POSITION either, position of what? the print template? Then whats NORMALS?
Then theres omni quads..... ):

This is what i got so far.... ):
2 32 1
SPECIAL
« Last Edit: June 08, 2011, 08:46:44 PM by White Tiger (6224) »


How do you make print bricks? Is that a easier question?
Bump

How about taking a look at the default print bricks and try messing with the sizes?

Yeah thats how I was going about doing it. But I have no idea how I am to change UV cords in relation, also am I to change the "bbbb"? I'm normally pretty good at teaching myself how to do this kind of stuff by looking at defaults of other peoples work, but this ones hard. Thanks to anyone that can help! ;D

A 4x4 Print Brick (see what i mean) Confuseing.

4 4 1
SPECIAL

bbbb

bbbb

bbbb

bbbb

1

0 0 0
2 32 1
----------------top quads:
1

TEX:PRINT
POSITION:
-2 -2 0.5
-2 2 0.5
2 2 0.5
2 -2 0.5
UV COORDS:
0.015 0.985
0.015 0.015
0.985 0.015
0.985 0.985
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
5

TEX:BOTTOMLOOP
POSITION:
-1.75 -1.75 -0.5
 1.75 -1.75 -0.5
 1.75  1.75 -0.5
-1.75  1.75 -0.5
UV COORDS:
0 0
0 3
3 3
3 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-2 -2 -0.5
 2 -2 -0.5
 1.75   -1.75   -0.5
-1.75   -1.75   -0.5
UV COORDS:
-3.5 0
4.5 0
4 0.5
-3 0.5
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-1.75   1.75   -0.5
 1.75   1.75   -0.5
 2 2 -0.5
-2 2 -0.5
UV COORDS:
-3.0 0.5
4 0.5
4.5 0
-3.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-1.75   -1.75    -0.5
-1.75    1.75    -0.5
-2  2  -0.5
-2 -2  -0.5
UV COORDS:
-3.0 0.5
4 0.5
4.5 0
-3.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
2 -2 -0.5
2  2 -0.5
1.75   1.75   -0.5
1.75   -1.75   -0.5
UV COORDS:
-3.5 0
4.5 0
4 0.5
-3 0.5
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
----------------north quads:
1

TEX:SIDE
POSITION:
-2 2 0.5
-2 2 -0.5
2 2 -0.5
2 2 0.5
UV COORDS:
0.985 -0.09
0.985 1.09
0.015 1.09
0.015 -0.09
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1

TEX:SIDE
POSITION:
2 -2 0.5
2 2 0.5
2 2 -0.5
2 -2 -0.5
UV COORDS:
0.015 -0.09
0.985 -0.09
0.985 1.09
0.015 1.09
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1

TEX:SIDE
POSITION:
2 -2 0.5
2 -2 -0.5
-2 -2 -0.5
-2 -2 0.5
UV COORDS:
0.985 -0.09
0.985 1.09
0.015 1.09
0.015 -0.09
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1

TEX:SIDE
POSITION:
-2 -2 -0.5
-2 2 -0.5
-2 2 0.5
-2 -2 0.5
UV COORDS:
0.985 1.09
0.015 1.09
0.015 -0.09
0.985 -0.09
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0

http://forum.blockland.us/index.php?topic=53716.0

hope that helps, it helped me when i first tried

also, it does NOT have 'b', so i'm going to assume 'b' means a print.