Author Topic: Removing something from a scriptobject.  (Read 394 times)

This just makes me crash:
Code: [Select]
%obj.edBlacklisted = 0;
%list = $EdBlacklist.listlist[%obj.getPlayerName()];
$EdBlacklist.list[$Edblacklist.listlist[%obj.getPlayerName()]] = "";
$EdBlacklist.listlist[%obj.getPlayerName()] = "";
for(%i = %list+1; %i = $EdBlacklist.listed; %i++)
{
$EdBlacklist.listlist[$EdBlacklist.list[%i-1]] = $EdBlacklist.listlist[$EdBlacklist.list[%i]];
$EdBlacklist.list[%i-1] = $EdBlacklist.list[%i];
}

Found a way around it, but someone explain still please.
« Last Edit: June 08, 2011, 08:30:58 PM by otto-san »

serverCmdUseTool(%client,%slot)

0 = first slot

Or do you mean when they left click with it?

serverCmdUseTool(%client,%slot)

0 = first slot

Or do you mean when they left click with it?
left click.

YourWeaponImage::onFire(%this,%player,%slot)

YourWeaponImage::onFire(%this,%player,%slot)
oh duh


i completely bloody forgot

Code: [Select]
for(*initial code*; *conditional code*; *if conditional code is true do this (usually increment something for iterations) if false break the loop*)