I mean, I never played with nerf guns outside
Block, you think you could make it dart tag style? With the vests with numbers and small targets on them.
wait how does the damage work? is it a one hit kill? when you make slower guns will they be stronger, with faster guns weaker? I say that you make certain guns shoot farther and have diffrent firing rates.EX: RoF | Damage | Range | Accrucy |Recon: Fast Weak(25hp?) Meduim MeduimLongshot: Meduim-ish high(50hp?) meduim-high(Not as far as the long strike, farther than the recon) HighLongstrike:Meduim-slow(slower than the longshot) higher(75?) high highIll come back in the morning and add more and fix it up, but just some thoughts
Hallejuah!
Gun RoF Damage Range Accuracy Range is how far it shoots and how straight(Lower the range, the faster it drops down, as such it doesnt go as far, however you could angle it to get extra range), accuracy is how big the spread of the darts is.Recon: Fast Medium(25body 50head) Medium Medium This'll be your typical assault rifle i guess, shoots fast, kinda weak, id give it about 8 or so shots, but the real thing only holds 6.Longshot: Medium-high(a little slower than the recon) medium(50 75?) medium-high and high a carbine, stronger than the recon, but with a slower rof, higher range, and i would give it 6 shots.Longstrike: Meduim(slower than the longshot) high(75 100) high high(higher than longshot, but not by much?) Sniper rifle, i would give this a low clip or the same as the longshots(its a shame, all of the clip system guns should have about 6 but thatd mess up the balance)Titan: slow the titan would explode into foam or something, 100 damage if its close enough, 75 as it gets further, then 50, then 25, then nothing. high lowi might put more ideas in here but i dunno
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