The title tells a lot. Post what you like about the games you've played, and then I'll combine the ideas into an awesome game idea. You can also post what you don't like about some games, and what you'd like to add to them. If you find something down below that you don't like, tell me. This very moment. Don't wait. It won't be good unless you point out it's weaknesses.
Current list:
- Instead of predefined levels of all enemies and npcs, their level will be determined as the players level, and some enemies might have the players level plus or minus 1-3 levels. If the player is in a group, the npc and enemy level will be determined by the groups average level, with some enemies having 1-3 levels plus or minus.
- Varied maps that all have their own back story and character.
- Varied enemies that spawn during different times of the day/night cycle, such as birds spawning mainly during dawn and despawn during sunset. Enemies that despawn at certain times, or if the player is too far away.
- Music to every map that's calm while not fightning, and combat music when fighting. Bosses should have their own music themes too.
- The ablility to choose different actions at any scenario, some leading to great changes in maps and what actions the player can take later in game.
- Ingame currency with trading and auctions
- Hunger for eating not only to regain health
- Energy for sleeping, while sleeping you dream, and the dreams are minigames that are good for passing time and sometimes learning
skills. If the character has lost a lot of health during the day, or fought a boss, it might have nightmares, basicly extremely hard minigames
that can't be skipped. Unless the character is having a nightmare they can skip minigames they don't like.
- Advanced skills systems that features minigames in which you do the skill.
- Day/night cycle for realism and different kinds of mobs spawning for varied loot.
- Choice of super graphics or not.
- Advanced teams/guilds with bonuses.
- Building minor bases for your team anywhere in the world.
- The ability to sell bases for ingame currency.
- Landscapes differing without defined borders.
- Rescource gathering, crafting and selling.
- Free aim with guns, bows and such.
- The ability to choose where to aim with melee weapons.
- No force tutorials, it should be a choice.
- No instant kill headshots unless by sniper.
- No over-powered classes.
- No stuff causing major lag.
- No forced super good graphics.
- No ideas contradicting eachother.
- No things to buy for irl money.
- No stealth, alternatively underpowered stealth.