Author Topic: Walk animation is the same as run animation  (Read 819 times)

When you hold the "walk" key, your player moves slower, and also sometimes plays a different animation. Mine's not doing this. It plays the same animation as normal movement. Before I created the run requence(normal movement) the walk animation played just fine, but now it wont. Help? :|


I never even use walk because my keyboard only supports so many simultaneous key presses. So it's only walk forward or don't walk.

I never even use walk because my keyboard only supports so many simultaneous key presses. So it's only walk forward or don't walk.
I dont give a stuff if anyone will use it. I hate the way it looks when I hold the WALK key and the RUN animation is played. Since I actually animated the model as running, it looks extremely handicapped. Plus I spent a lot of time working on the animations and when they dont have a reason not to work, it makes me mad.

What code are you using for the walking?

What code are you using for the walking?
Uh, the default code built into blockland? The broken one that only Badspot can fix? But he never will because he never replies to emails or PMs or any kind of error reports because he's loving lazy?

Calm down, takato.

It does this on the default player, too.

Calm down, takato.

It does this on the default player, too.
Exactly why Im pissed off. It's Badspot's error, not mine. It looks handicapped and I cant fix it because I cant alter Blockland's default code.

I'm pretty sure the way player animations are set up is default with TGE.

If you can't fix it, you can't fix it.