I'm trying to make some one-use items that have the temporary effects of changing a player in terms of speed, visibility, size, and health.
I have rough idea of how I could execute most of these ideas:
-Speed would work if I could change the player-type to "Quake".
-Visibility, or invisibility, could be done by hiding nodes.
-Size, I really don't know. I guess I could look at the Super Mushroom.
-Health, by that I mean raising the players max health. This could also be done with a Player-type swap, but Id need to include it with the item.
I do not know how or if you can change a player-type through code.
I also have no idea how to make these effects temporary. An RTB pref could control the time the effect can take place.