Author Topic: Changing projectiles  (Read 367 times)

I've been wondering how this is done. For example, I would like to change the minigun's projectile from a little red streak to a bullet shooting considerably slower. I know how to decrease firing rates but not change the projectile itself. It is meant for private use. I don't need the script, just a quick how-to. You can pm me if you like. I would greatly appreciate the help, and thank you.

under the projectile data, look for muzzlevelocity-- this is the projectile's speed. The maximum speed you can set it to is 200, but if you want the speed to be like the gun's, set it to at or under 100. Then look for 'particleEmitter'(also in the projectile data), and just delete that entire string. Finally, look for shapeName, which is in the projectile data too, and replace whatever is in it with add-ons/weapon_gun/bullet.dts(I think that's the right dts name ._.), or, just deleting that entire string will work as well