I do a lot of utility programming for myself and my job, and I understand the syntax of Torque Script.
What I cannot figure out is how to spawn, delete, reference, and alter bricks. What I mean by reference is doing something similar to what the duplicator (in part) does, latches onto a brick and read the properties, and by alter, I simply mean change colour, effect, item, light, and emitter.
How exactly would I do this? Is there some "brick management" API that I am unaware of, or have I missed something dreadfully obvious?