Author Topic: Why do my models always end up mounting in odd places?  (Read 852 times)





In the first picture the highlighted armature is the mountPoint.

The model was made in the newest blender version and then loaded into the one with the exporter working.

Before this I made a simple box gun with armatures and all those in the same exact way as this:

1. Make model in the newest blender

2. Load in the older blender

3. Add armatures.

4. Make it into Blockland.

The box gun worked perfectly but why won't this work?!

Any help is appreciated.

Did you rename the armature at where the model is supposed to mount at the hand to mountPoint?

Try adding empty meshes(not empties) in 2.49.
That's what I did when ever I made a model.
They're just small dots.

You could also just adjust the offset in the weaponimage so it fits.

You could also just adjust the offset in the weaponimage so it fits.

This worked. Thanks