Author Topic: Image2brick help  (Read 1249 times)

I did everything it told me to and when i try to load it my blockland freezes up... help?

What's the size of the image you're trying to macro?
Example: 50 x 50

Note that every pixel is one brick. If you do a 1280x1024 image, that's 1,310,720 bricks. Not only that, you're reading the data of all that whilst loading. Of course it'd crash you.

It's why this is discouraged. No one knows how to do it and it took the fun out of actually remaking images by hand. Luckily, most versions of it fail to match colors correctly.

If you try to load a large image Blockland will freeze for a while.

so you guys are telling me to make the pixel size smaller? i was using 100x100.. is that to big?
Anyway ill try the 50x50. thx.


Just let it load. Ephialtes should really update MacroSaver, though. He made it before Badspot added fileDelete();, so the way MarcoSaver deletes is by clearing the file. Then his code checks all files to make sure they aren't clear, meaning deleted. Makes a little laggier to load up, which is why I modified my version to use fileDelete and remove some cycle checks.

Does Image2Brick work on Windows 7?

It depend if you have:
the app
the right color pack
and a small enough img.

If your img is to large (2000x2000) or if your img is small (64x64, this is were pixels start to show up)

It depend if you have:
the app
the right color pack
and a small enough img.

If your img is to large (2000x2000) or if your img is small (64x64, this is were pixels start to show up)

Uh, he is asking if Image2Brick can run on Windows 7. Everything you said only matters if it works on windows 7, which you never answered. Sadly, I wouldn't know.



Hao.
I don't see why you think it wouldn't. It's a simple program that turns a picture into a text file that is used as a macro. How wouldn't it work on different operating systems?

I don't see why you think it wouldn't. It's a simple program that turns a picture into a text file that is used as a macro. How wouldn't it work on different operating systems?

Well, I know how to get it to work... the thing is, it doesn't check "C:/Blockland", it checks "C:/Program_Files/Blockland" like most Windows XP computers when looking for the macro folder. 

That was my best guess, because when a macro was put into the macro folder, it would have an empty list in-game.  I've never bothered to figure out why.

Well, I know how to get it to work... the thing is, it doesn't check "C:/Blockland", it checks "C:/Program_Files/Blockland" like most Windows XP computers when looking for the macro folder. 

That was my best guess, because when a macro was put into the macro folder, it would have an empty list in-game.  I've never bothered to figure out why.
If you mean the macro loader I'm pretty sure it just looks for Blockland/congif/client/macros
As for the empty macro list, try making a macro first, then putting the text files in the new macro folder that was created. That should work.