Someone should make a script that does the following:When a player dies it checks if they had an item(or weapon) on handIf they did not it kicks the person that killed them from the serverThis would stop free killing a little in jail RPs
Lol
package function GameConnection::onDeath(%client,%obj,%killer,%type,%area). %client will be the client of the person killed, %killer will be the killer. to kick them just delete their client (not to be confused with the player)
As for checking whether the player is holding an item, use if(isObject(%client.player.getMountedImage(SLOT))).