Author Topic: High polly  (Read 822 times)

Ok ive been modeling for a while now and i keep getting the high polly claim.... i need to know what exactly is wrong with my models or tips on simplification.

There are too many triangles.


Flatshade it, there's probably a ton of tutorials if you search.

If you're models are used in Blockland too high poly can make people lag.

isnt this suppose to go in general modification help?

ok ill bring it down but any tips on how?

There are too many triangles.


Flatshade it, there's probably a ton of tutorials if you search.
Flatshading does not affect the polycount

A big consumer of polygons are round objects, when creating a sphere or cylinder, decrease the amount of sides. It does make it look worse, but the polycount would be lower as well.

Flatshading does not affect the polycount

A big consumer of polygons are round objects, when creating a sphere or cylinder, decrease the amount of sides. It does make it look worse, but the polycount would be lower as well.
e ok

thanx too bad for my model look though =/