Author Topic: Blender looping/cycle animation problem.  (Read 1340 times)

Right now I am trying to create a propeller animation. Looping the animation forever and whatnot.
The problem is for some reason it acts like a windup toy. The moment it reaches the end frame, it rewinds back to the first frame and loops.

I want it to simply restart at frame 1, not appear to create an extra frame to rewind itself.
If you've ever seen the Stunt Plane's looping rudder, you'd get the idea.



This is what the animation tab and export settings look like.




Obviously, this is in Blender (2.49b).
Any ideas, or known solutions?

Thanks.
« Last Edit: July 17, 2011, 01:12:27 PM by Blastdown »


I have the same problem.

The animation has to be a full 360° rotation.

The animation has to be a full 360° rotation.

That did it, haha.
I received a PM from a user elsewhere and read it before this comment, but the answer was basically the same.