Author Topic: Multiple sound datablock's  (Read 518 times)

Is it possible to have multiple sound datablocks on a vehicle. Since I was reading a topic in garage games about playing a sound. And I want to be able to have it when I stop I hear the tire's screech a engine sound that gets louder if the car speeds up. And a start up sound Ive been testing this on the Jeep so far I can only get the engine sound.



Links:
http://www.garagegames.com/community/forums/viewthread/37519


[EDIT]
Nothing.

New poll.

[Edit]
More progress.

-snip-
[Edit2]
Interior is the only thing left to be finished.
-snip-
[Edit3]
Aaw it's so sad that vehicles can't have proper engine sounds. Well, they CAN have, but the sound always plays at the same pitch, no matter the vehicle speed :(

I want to be able to do the bolded
« Last Edit: August 18, 2011, 09:06:09 PM by Robo Dude »

Is it possible to have multiple sound datablocks on a vehicle. Since I was reading a topic in garage games about playing a sound. And I want to be able to have it when I stop I hear the tire's screech a engine sound that gets louder if the car speeds up. And a start up sound Ive been testing this on the Jeep so far I can only get the engine sound.



Links:
http://www.garagegames.com/community/forums/viewthread/37519


[EDIT]I want to be able to do the bolded

I don't think you can do that with a vehicle.
But you could try testing for how fast it's going and make the object play a sound(see stereo mod) accordingly.

Look at kalphiter's train code, thats a perfect example

Look at kalphiter's train code, thats a perfect example
I do it based on velocity, however it's really difficult to detect de/acceleration

Look at kalphiter's train code, thats a perfect example
I know but Kalphiters train code makes it louder when the train speeds up?

But is there a way to do this with out making it hacky?

I know but Kalphiters train code makes it louder when the train speeds up?

But is there a way to do this with out making it hacky?

Wrong.

If it's going between 0-20 it plays one sound, if between 20-40 another, and so on.

It's not based off of acceleration