So, I have a fire weapon, and I want the explosion to stay and produce a burning effect.
I use the emitter AdminWandExplosionEmitter, but it only emits the explosion once. I want it to continuously emit the fire particles.
datablock ExplosionData(FirePlasmidExplosion)
{
//explosionShape = "";
soundProfile = "fireplasmidsound";
lifeTimeMS = 150;
particleEmitter = adminWandExplosionEmitter;
particleDensity = 50;
particleRadius = 1;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "10.0 11.0 10.0";
camShakeAmp = "1.0 1.0 1.0";
camShakeDuration = 0.5;
camShakeRadius = 10.0;
// Dynamic light
lightStartRadius = 1;
lightEndRadius = 0;
lightStartColor = "1 0 0";
lightEndColor = "0 0 0";
uiName = "Fire Plasmid Impact";
};
How would I do this?