Author Topic: My model textures messed up (Blender)  (Read 512 times)

I tryed everything, naming the object the same name as the color png file (withou the .png), renaming the color to the same name as the png, uv map, and it still appears metalicy.


I have another problem, I need to know step by step how to make transparent windows on a model.

Thanks in advance.

Blender models don't export materials/textures, you need to make them outside of the program

http://forum.blockland.us/index.php?topic=157886.0#post_materials

For transparency check translucent and additive or substractive in the exporter settings. Don't make the png transparent, it doesn't work.

I auctually used jpgs, and it worked, and thanks Demian on how to make transparency.