Author Topic: Bricks appear on capture  (Read 969 times)

can someone tell me how to make it so that when one team captures a capture point, it causes a brick to appear? (which would allow that team to spawn near the capture point) and that the brick disappears when the other team captures that capture point?

If you haven't noticed already, there is an OnTeamCapture section with the events. You can use, for example, OnTeam1Capture. It will target the first team's capture, letting you give a named brick the effect to appear.

Acctually forget this topic.  i found the SetRendering SetRaycasting and now know how ho solve my own problem

Wait, you mean you didn't know how to make bricks disappear?

Also, use disappear event. Easier than two-three.

Wait, you mean you didn't know how to make bricks disappear?

Also, use disappear event. Easier than two-three.
i knew about disappear event

Wait, you mean you didn't know how to make bricks disappear?

Also, use disappear event. Easier than two-three.
But then it has to reappear later.

But then it has to reappear later.

Dissapear -1 = Gone forever.
Dissapear  0 = Comes back.
Hurr

Dissapear -1 = Gone forever.
Dissapear  0 = Comes back.
Hurr
i just used SetRendering and SetRaycasting

i just used SetRendering and SetRaycasting

You're making it more difficult on yourself, you understand that? Also, that doesn't account for collision with the bricks in question.

You're making it more difficult on yourself, you understand that? Also, that doesn't account for collision with the bricks in question.
By the way, water is the only thing where you can't "disappear 0" because it will have collision and raycasting on.

By the way, water is the only thing where you can't "disappear 0" because it will have collision and raycasting on.

:cookieMonster: forget, fine.