Author Topic: [Tutorial] How to get the bevel effect in Milkshape 3D  (Read 1800 times)

Hello Blockland and Milkshape users!  This is Tuevon with a new tutorial on how to get a beveled cube in Milkshape3D.  Apologies for the crappy sound and video quality.

Link: Click Here.

I would definitely say that is not the best way to do it.

But I didn't watch the whole thing with sound on, so maybe there was some reason for doing it so roundabout.

Use extrude, not stacks.

Usually, you make a box and extrude it 4 times and snap the vertecies together.

Why would you use 'extrude' to do the 'move's job?

Also, use the 'Flatten' tool, it makes everything very nice and precise.

You didn't bevel it correctly either. You need to make it so it looks like:



Frankly, I would make my own, but your voice is lovey and I sound like a 10 year old.
« Last Edit: September 05, 2011, 08:32:17 PM by TheKhoz »

-snip-
Flatten, hm, never noticed that, thanks.  Now, what was it about Stacks, not extrude?

No?
I must say it is. You're not Isaiah Mustafa, but it sounds pretty good.

Anyways:
ndabout.[/s]

You didn't bevel it correctly either. You need to make it so it looks like:


Flatten, hm, never noticed that, thanks.  Now, what was it about Stacks, not extrude?
Okay, don't use a cylinder, use a box. Extrude two sides parallel to each other outwards. Then scale them longways a bit. Then extrude the pair of sides that would be octagonally shaped. Then snape those vertecies together where it looks like a square so it looks like a triangle.
« Last Edit: September 05, 2011, 08:40:27 PM by TheKhoz »

Ah, hm.  Well, couldn't you move the vertices together and weld them to eachother?

Ah, hm.  Well, couldn't you move the vertices together and weld them to eachother?
Not really. You should snap them together. Not weld. Then move them into position. Then you Weld the entire model together.

Okay, don't use a cylinder, use a box. Extrude two sides parallel to each other outwards. Then scale them longways a bit. Then extrude the pair of sides that would be octagonally shaped. Then snape those vertecies together where it looks like a square so it looks like a triangle.
Which version are you using?  Mine only gives 8 vertices for a simple cube.

Which version are you using?  Mine only gives 8 vertices for a simple cube.
Never. NEVER. Extrude vertecies. All it does is move them. You extrude faces.

Here, I made a tutorial: (Sorry for page length.)

Cube.

Scale

Extrude

Scale

Scale

Extrude

Snap

Scale by .9 and flatten on the Z and Y axis.

Edit: Do you have a steam? If so, add me. If not, you should get one.
« Last Edit: September 05, 2011, 08:53:11 PM by TheKhoz »

Thanks for the help, but you kinda just defeated the purpose of my post.  :C
I'll update it later.

Thanks for the help, but you kinda just defeated the purpose of my post.  :C
I'll update it later.
I think you should do a tutorial explaining the more advanced MS tools.

(Flattening, welding, snapping, subdivision, spherify, and mirroring)

I would, but again:
Frankly, I would make my own, but your voice is lovey and I sound like a 10 year old.

ALSO
Edit: Do you have a steam? If so, add me. If not, you should get one.

Hm...  I'll have to work on that.  I will get Steam later, thanks.

I know of much better methods, but your's still works.