//projectile
AddDamageType("ArrowDirect", '<bitmap:add-ons/Weapon_Bow/CI_arrow> %1', '%2 <bitmap:add-ons/Weapon_Bow/CI_arrow> %1',0.5,1);
datablock ProjectileData(arrowProjectile)
{
projectileShapeName = "./arrow.dts";
directDamage = 30;
directDamageType = $DamageType::ArrowDirect;
radiusDamage = 0;
damageRadius = 0;
radiusDamageType = $DamageType::ArrowDirect;
explosion = arrowExplosion;
stickExplosion = arrowStickExplosion;
bloodExplosion = arrowStickExplosion;
particleEmitter = arrowTrailEmitter;
explodeOnPlayerImpact = true;
explodeOnDeath = true;
armingDelay = 4000;
lifetime = 4000;
fadeDelay = 4000;
isBallistic = true;
bounceAngle = 170; //stick almost all the time
minStickVelocity = 10;
bounceElasticity = 0.2;
bounceFriction = 0.01;
gravityMod = 0.25;
hasLight = false;
lightRadius = 3.0;
lightColor = "0 0 0.5";
muzzleVelocity = 65;
velInheritFactor = 1;
uiName = "Arrow";
};