Author Topic: TrackIR-lovey Head Tracking Software For Your Game  (Read 605 times)

TrackIR is basically a system that follows your head motion, allowing better views and realism.

Official Site
Arma II Demonstration

Discuss this lovey software.
« Last Edit: October 13, 2011, 09:57:46 PM by Slugger »

If I wasn't saving for a new car I'd buy that right now. :c

I assume you use some kind of glasses/goggles that let you view the game though them?
If not, that's kinda silly, because if you were to say look up, you couldn't see the moniter anymore.

I assume you use some kind of glasses/goggles that let you view the game though them?
If not, that's kinda silly, because if you were to say look up, you couldn't see the moniter anymore.
No, thats incorrect. The software is used with the game. You wear a sticker somewhere on you and it tracks it. Also you don't look up all the way, you can set it according to how much you want to move your head.

There's also a few free software alternatives but they require webcams.

http://www.free-track.net/english/ (Requires you to build a headset)
http://sourceforge.net/projects/facetracknoir/ (Doesn't require a headset, But I couldn't test it because it's pretty CPU intensive)

There's also a few free software alternatives but they require webcams.

http://www.free-track.net/english/ (Requires you to build a headset)
http://sourceforge.net/projects/facetracknoir/ (Doesn't require a headset, But I couldn't test it because it's pretty CPU intensive)
I'd get Track IR because a lot of the games I would play support it, allowing better movement.

Whoa, this would be cool with like three monitors.

I'd get Track IR because a lot of the games I would play support it, allowing better movement.

Still seems like it'd be one of those things you'd have to recalibrate every 5 seconds lol

Like a Wiimote.

I'd get Track IR because a lot of the games I would play support it, allowing better movement.
A good portion of games that support TrackIR also support Freetrack.

This looks pretty awesome.