You have to extract the files from an addon, because each addon is in a zip file.
But wait, how do you even make those files?
When saving, choose the file type "all files" and save with the file extension .cs.
I meant for .dts files. (The ones you can't open.)
Those are models. Find a program that can open or import them and you can edit them with that program.
Thanks. I have no modleing program or anyidea what the code for .cs files so this is kinda useless.
You need to download blender, python 2.6.1 and python 2.6.1, install both pythons, or if you just want to install one, I suggest 2.6.3 because of a possibility of the torque exporter that's already installed on blender not working.That stuff up there is kinda hard to find, so I figured I'd get that out of the way for you.Some resources with model making can be found in the general modification help section with topics like-Big List of Tutorials-General Blender Help thread-Making Add-ons with blender(not modeling)-[RESOURCE] ~ Torque Script; Text Editors ~ Downloads ~ Info on how to use them!-And if you type in search, word for word without quotes, "Iban Explains It All" the first result should contain a guide on coding in the torque language.All the stuff you need in there for add-on making can be found in there,