Author Topic: How do you open files in the add-ons?  (Read 1623 times)

Ok, for a long time I wanted to make an add-on.  For the faq, it says to figier it out yourself.  But, when I look in an add-on for an example, some of the files can't be read.  How do you read them?

You have to extract the files from an addon, because each addon is in a zip file.

You have to extract the files from an addon, because each addon is in a zip file.
I know, I have winRAR and I can look in the zip files.  It's just that somw of the files IN the zip file arn't readable.

Use Notepad for the .cs files.

You can't open the .dts files.

But wait, how do you even make those files?
« Last Edit: October 13, 2011, 07:24:02 PM by joe411 »

But wait, how do you even make those files?
When saving, choose the file type "all files" and save with the file extension .cs.

When saving, choose the file type "all files" and save with the file extension .cs.
I meant for .dts files. (The ones you can't open.)

I meant for .dts files. (The ones you can't open.)
Those are models. Find a program that can open or import them and you can edit them with that program.

Those are models. Find a program that can open or import them and you can edit them with that program.
Thanks. I have no modleing program or anyidea what the code for .cs files so this is kinda useless.

Thanks. I have no modleing program or anyidea what the code for .cs files so this is kinda useless.
I don't understand why nobody bothers to actually, look for tutorials, search for information...
lemme just make this easy for you.
You need to download blender, python 2.6.1 and python 2.6.1, install both pythons, or if you just want to install one, I suggest 2.6.3 because of a possibility of the torque exporter that's already installed on blender not working.

That stuff up there is kinda hard to find, so I figured I'd get that out of the way for you.

Some resources with model making can be found in the general modification help section with topics like
-Big List of Tutorials
-General Blender Help thread
-Making Add-ons with blender(not modeling)
-[RESOURCE] ~ Torque Script; Text Editors ~ Downloads ~ Info on how to use them!
-And if you type in search, word for word without quotes, "Iban Explains It All" the first result should contain a guide on coding in the torque language.

All the stuff you need in there for add-on making can be found in there,