I tried to open up BL, but it immeadiately crashed saying that my database disk image is malformed
And for those of you who want my launcher log, here you go
P.S. This happened the day after I hunted for Renderman
//-------------------------- 11/14/2011 -- 15:15:02 -----
Processor Init:
AMD (unknown), ~2.40 Ghz
(timed at roughly 2.41 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland Launcher v20 build 1361
Module Directory: C:/Program Files/Blockland
Profile Path: C:\Users\Jayson\My Documents\Blockland/
Total Ram: 1791 MB
OS: Windows 7 Home Premium Edition (build 7600), 32-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
Version: 2.1.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi
c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from '
http://update.blockland.us/latestVersion.php'...
76841 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/ac6ad456bf0b28da2fb994d60736b3537be6f3ccGot non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/95a11e155c5fb6c703f97a3a76beff192473d72dGot non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/faa6f689aa8dd99069ae17f72bf180b69a09dde3Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/adee48434826f4f5db13a361e5a070fc03f2e470Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/722b336c77d815a6762dc71922d65163532a2b8dGot non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/961d2fee7adbe89bbc69804e770c9ab70bf47a7bGot non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/fb8ebad08058ce45fe3d6fbd4e3a9f89cd197d69Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Requesting file from CDN:
http://cloud.blockland.us/blobs/ff3997e103ab135694a269b6edd411b2cba35d49ERROR: BlobContainer::snapshotBuffer(2) - sqlite error 11 - database disk image is malformed
ERROR: BlobDownloadManager::processCDNBlobs() - BlobContainer::snapshotBuffer failed, exiting...
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...