Author Topic: how do i convert milkshape file  (Read 1375 times)

ok i made a car and i have all joints and everything...but what do i do next do ride it? :panda: o and btw i got ms today so dont call me noob i just wanna try it

down there is the car im making
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Export it using File>export>Torque Game Engine DTS

o awesome but now i just put that in a empty file?
b/c thats what i did and didnt work

No, if its a vehicle add-on then place the created DTS in blockland/add-ons/shapes and then create a copy of the jeep script and change the values of the copy to your DTS shape.

how would i do that...what do i look for?

Ok, this is gonna be a long haul....

Step 1. Go to addons folder (its in your blocklands folder usually under C:programfiles\blockland)

Step 2. Find the file that says "vehicle_jeep.cs"

Step 3. Make a copy of this file using the right click button. You should now have a file called "copy of vehicle_jeep.cs"

Step 4. Go into the file....you know what...let me try and make an animated GIF because this is too hard to explain.

EDIT: Change of plans. I'm gonna make a video tutorial showing you and everyone that wants to know how to make vehicles and I will do so from the beggining. May take awhile but I think everyone can benefit from it.
« Last Edit: August 14, 2007, 11:29:44 AM by Reactor Worker »