Author Topic: Blender DTS Exporter Warnings  (Read 1261 times)

Alright, I finally exported my Kart Vehicle! This is when I see that there were 7 warnings in the process. This is what I saw:

Quote
Warning: Multiple Blender mesh names in Detail1 all reduce to the same DTS
    Object name: "Cylinder"
     The exporter will use the original names for these meshes and any nodes
     generated from them.  This may result in duplicate or unneccesary nodes,
     extra animation tracks, and inefficent mesh packing in the exported dts
     file.
       Changed dts object and node name for Blender mesh "Cylinder.010"
         from "Cylinder" to "Cylinder.010".
       Changed dts object and node name for Blender mesh "Cylinder.001"
         from "Cylinder" to "Cylinder.001".
       Changed dts object and node name for Blender mesh "Cylinder"
         from "Cylinder" to "Cylinder".
       Changed dts object and node name for Blender mesh "Cylinder.004"
         from "Cylinder" to "Cylinder.004".
       Changed dts object and node name for Blender mesh "Cylinder.003"
         from "Cylinder" to "Cylinder.003".
       Changed dts object and node name for Blender mesh "Cylinder.002"
         from "Cylinder" to "Cylinder.002".
       Changed dts object and node name for Blender mesh "Cylinder.007"
         from "Cylinder" to "Cylinder.007".
       Changed dts object and node name for Blender mesh "Cylinder.006"
         from "Cylinder" to "Cylinder.006".
       Changed dts object and node name for Blender mesh "Cylinder.005"
         from "Cylinder" to "Cylinder.005".
       Changed dts object and node name for Blender mesh "Cylinder.008"
         from "Cylinder" to "Cylinder.008".
       Changed dts object and node name for Blender mesh "Cylinder.009"
         from "Cylinder" to "Cylinder.009".
   ****************************************************************************

   ****************************************************************************
   Warning: Multiple Blender mesh names in Detail1 all reduce to the same DTS
    Object name: "Cube"
     The exporter will use the original names for these meshes and any nodes
     generated from them.  This may result in duplicate or unneccesary nodes,
     extra animation tracks, and inefficent mesh packing in the exported dts
     file.
       Changed dts object and node name for Blender mesh "Cube.008"
         from "Cube" to "Cube.008".
       Changed dts object and node name for Blender mesh "Cube.002"
         from "Cube" to "Cube.002".
       Changed dts object and node name for Blender mesh "Cube.005"
         from "Cube" to "Cube.005".
       Changed dts object and node name for Blender mesh "Cube.001"
         from "Cube" to "Cube.001".
       Changed dts object and node name for Blender mesh "Cube.003"
         from "Cube" to "Cube.003".
       Changed dts object and node name for Blender mesh "Cube.006"
         from "Cube" to "Cube.006".
       Changed dts object and node name for Blender mesh "Cube.007"
         from "Cube" to "Cube.007".
       Changed dts object and node name for Blender mesh "Cube.004"
         from "Cube" to "Cube.004".
       Changed dts object and node name for Blender mesh "Cube"
         from "Cube" to "Cube".
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "mount0" (Blender Object:mount0) conflicts
    with existing object node name "mount0" (Blender Object:mount0) !
      Changed name of bone node to: "mount0(1)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "hub1" (Blender Object:hub1) conflicts
    with existing object node name "hub1" (Blender Object:hub1) !
      Changed name of bone node to: "hub1(1)"
   ****************************************************************************

   ****************************************************************************
   Warning: object node "hub2" (Blender Object:hub2) conflicts
    with existing bone node name "hub2" (Blender Object:hub3) !
      Changed name of object node to: "hub2(1)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "hub3" (Blender Object:hub2) conflicts
    with existing object node name "hub3" (Blender Object:hub3) !
      Changed name of bone node to: "hub3(1)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "hub0" (Blender Object:hub0) conflicts
    with existing object node name "hub0" (Blender Object:hub0) !
      Changed name of bone node to: "hub0(1)"
   ****************************************************************************

If I continue the to the scripting process like I would normally, will it work properly?

You should look into your node names, it seems to have duplicates, but it should still work, you really should clean it all up though. It is also saying you have lots of different objects with similar names, you should name them separately to make it a bit nicer. eg. SteeringWheel, Frame, etc.

Datablock name or object name?

The names in Blender.

Is it possible for this to cause the vehicle to crash Blockland on spawn? -I made another topic for this