Author Topic: EventBloc  (Read 1485 times)

Introducing the EventBloc

The EventBloc is a small, modular panel designed for practical application. Programs (each capable of performing several unique task) are installed in the back, and can be swapped with a duplicator without pulling out a wrench.
In addition, the EventBloc uses no named bricks, so there's no need to worry about duplicating/giving out unnecessary trusts when changing the device. With an event saver, it can be put together in roughly 5 minutes.


Features:
Fault-tolerant
Default events (does require pinball projectile to be enabled however)
No named bricks; duplicate away!
Runs 6 programs, each with 4 options (or more with a little creativity)
Programs run quietly
Low event queue (<50)


But is it an event computer?
Sorta, but not really. It works like a computer though.


What's in the save?
The save file includes the EventBloc, as well as a program store (which will be updated as more program modules are made) and some rooms reserved for testing programs.

« Last Edit: January 16, 2012, 11:01:49 PM by Snaily »

Modules included in the save:


Introducing the EventBloc
These programs introduce users to the functions and inner workings to the machine.



TEMPLATE MODULE
This program module is designed for eventers to make their own programs. Good luck!




I'll add modules you guys make to the save as well.
« Last Edit: January 17, 2012, 11:22:37 AM by Snaily »

So you just insert pre-evented bricks in the back and it does the activation for you?

So you just insert pre-evented bricks in the back and it does the activation for you?

In a nutshell. One program (out of the six) can do more than one thing though; it isn't just a relay forwarding device.
The actual device is independent of the programs it runs as well.
« Last Edit: January 16, 2012, 10:47:37 PM by Snaily »

So what exactly are the real features of this excluding running commands/relay forwarding? Also, what do you mean by "4 options?"

So what exactly are the real features of this excluding running commands/relay forwarding? Also, what do you mean by "4 options?"


The six 1x1 plates behind the computer are the programs. When a key (gray number key) is clicked, it fires a series of relays and projectiles to one of these bricks, depending on which 'program' is being run. The program processes the sequence, and toggles one of its four options.

Programs are switched with the toggle button (top-left blue button). Clicking this tells the keys to forward their sequence of events to the next program.

Last, the reset button (black X button) reverts the machine to run program 0, and fixes any and all possible problems that could arise if a key gets corrupted somehow (though this has not yet happened).

Without doing any fancy eventing, the machine can do a total of 24 different things with one program module (six bricks).


If this is still kind of confusing, download it and see it for yourself :)


Edit: All I've used it for so far is displaying messages explaining how it works. I also made a test module that changed a few things up in the demo house (change vehicle spawn/color, that sort of thing).
« Last Edit: January 16, 2012, 11:10:28 PM by Snaily »

Oh, so each program controls four options, and the shown/enacted option is selected by pressing a button, while choosing the program is done through scrolling by clicking the blue button.

I get it now, sounds pretty darn neat. Only problem would be for non-experienced event users who want to create their own programs.


Could you make a version that's a type of arrow keys setup, for bot commands? That would be great for those arcade games.

Is it kinda like  a WORKING iPad?
That would be cool.

Only problem would be for non-experienced event users who want to create their own programs.
If this takes off, I may make an online program designer with HTML5, time permitting.

Could you make a version that's a type of arrow keys setup, for bot commands? That would be great for those arcade games.
It could be done, but this wasn't really designed for that; the options take at least 500 milliseconds to run, so a bot game wouldn't be super responsive.

Is it kinda like  a WORKING iPad?
That would be cool.
Except it is monolithic compared to an iPad ;)

From what I read it looks good.

Imma have to try this out, what programs are there?