Author Topic: How do I drop items and make custom maps/Add ons?  (Read 6373 times)

Hello, I bought BL a few days ago, and the tutorial did not cover dropping items, so If someone could tell me how to do that I will give them a  :cookie: .

On to the real issue, I would like to know how to make one of those custom map things, not out of blocks, but with 'terrain', like in slopes , bedroom etc. I would also like to know how to make add-ons like new vehicles, weapons and physics, Because I have always wanted to make a giant death robot in the 3 days I have been playing this.  Anyone who helps me with all that gets a big yummy  :iceCream:  and a brand new  :nes: .

You can use Milkshape 3D to model your robot thing, and to drop items press ctrl+w

Hello, I bought BL a few days ago, and the tutorial did not cover dropping items, so If someone could tell me how to do that I will give them a  :cookie: .

On to the real issue, I would like to know how to make one of those custom map things, not out of blocks, but with 'terrain', like in slopes , bedroom etc. I would also like to know how to make add-ons like new vehicles, weapons and physics, Because I have always wanted to make a giant death robot in the 3 days I have been playing this.  Anyone who helps me with all that gets a big yummy  :iceCream:  and a brand new  :nes: .
Ctr-W is to drop items

How to make addons: Learn to script in Torque, learn to model 3d stuff, script the 3d stuff, and you're done! But beware, each step must take you like a year

Thanks! Is Torque difficult coding, or to be simple is it more difficult than java? Because I am not going to learn an advenced coding language just to make mods for a game.

Thanks! Is Torque difficult coding, or to be simple is it more difficult than java? Because I am not going to learn an advenced coding language just to make mods for a game.
It's considerably more simple than java. Also, an interesting thing about learning to write code is that once you've learned a few languages, you can easily learn others.

Thanks! Is Torque difficult coding, or to be simple is it more difficult than java? Because I am not going to learn an advenced coding language just to make mods for a game.
It really depends who you are, but for me I think TorqueScript is simpler that java. It is also quite similar to PHP as far as syntax goes.

If you want to know how to make a map, you'll need to install Mission Editor, which you can find as a sticky in Coding Help. When you press F11 in game and mission editor is installed, you will be able to modify the terrain using certain tools, and then later save the map.

To model for this game, you'll need a program like milkshape or blender, and when you've made the model you need to export it as a .dts file. You can put that in a addon folder and use a script to implement it as a vehicle or weapon in the game.


It's considerably more simple than java. Also, an interesting thing about learning to write code is that once you've learned a few languages, you can easily learn others.
I made a battleships game in Java. I can't do anything in TorqueScript. Yeah..

I made a battleships game in Java. I can't do anything in TorqueScript. Yeah..
The only explanation I can think of is that you did not try to learn Torquescript.