colorGroup[0] = "Blank";
colorMode[0] = "Intensity";
colorShift[0] = "1 1 1 1";
colorGroup[1] = "White";
colorMode[1] = "Fix";
colorShift[1]= "1 1 1 1";
I have this
part of an script, it's not the original prop system and it's told, by it's... alternative creator, that is less buggy than the other one, so don't go around slamming quotes and/or related stuff regarding prop system sucking.
I have a example prop Add-On by the same person, who however uses MS3D.
My problem is that I use Blender and I don't want to buy MS3D just to make some color on Blockland.
Sizing of the model is fine, so is rendering for the "Fix" mode, but the "Intensity" just does not work, the parts where the "Intensity" would need to come in are the parts which follow the color of the Spraycan.
I tried to do everything to the model in Blender, from naming the material to Blank and Blank_Texture to naming the object Blank.
What would work for me, how am I supposed to correctly make the color in Blender?
http://gyazo.com/7523cde287350ba50a38f041c7915a28.png?1328901906
Edit:
Got Milkshape, exported Wavefront obj from Blender and imported in Milkshape, I got something at completely tiny scale but after assigning an material to the group on Milkshape and exporting, the colors come out right. Blender, y u no work right.
Figured.