Author Topic: Blockland Lighting Crash  (Read 563 times)

Can someone please tell me why the lighting system on my client sorta crashed??
It worked fine yesterday, but i tried to host a server and everything went pitch black, i can still see, but it all is black!(besides emitters, lens flair from lights and decals).

I forgot to mention that is not my server in the pic.

maybe there are too many lights active at once.

Is the map supposed to be a light map?

The map was a light map, the whole lighting system wigged out and wont load ANY lights, i did activate:
(direct from my add_on_list.cs file)
$AddOn__Light_Ambient = 1;
$AddOn__Light_Animated = 1;
$AddOn__Light_Anipack = 1;
$AddOn__Light_Basic = 1;
$AddOn__Light_BasicExtra = 1;
$AddOn__Light_Brighters = -1;
$AddOn__Light_Brights = -1;
$AddOn__Light_Candle = -1;
$AddOn__Light_Cityz = -1;
$AddOn__Light_Dim = 1;
$AddOn__Light_FireLights = -1;
$AddOn__Light_Isaac = -1;
$AddOn__Light_Koopa = -1;
$AddOn__Light_Negative = 1;
$AddOn__Light_Orb = 1;
$AddOn__Light_Rainbow = -1;
$AddOn__Light_Small = 1;
$AddOn__Light_Strobe = -1;
$AddOn__Light_Sunlight = -1;
$AddOn__Light_ZSNO = 1;

flushtexturecache(); and resetlighting(); should fix the problem.

It may also be caused by the disabled addons reading -1 instead of 0 but I'm not sure.