Author Topic: Trogtor's Zombies Rooftop  (Read 934 times)

I can't host this (Sadly :C)

I remember a while back someone made a No Mercy Rooftop, it was downloadable and I used it, kinda edited it, and it got a lot of people. Well, I kinda lost it on a total different computer, so I just decided to re-create the whole thing (With some nice interiors.)

Everything is red because the whole theme is sort of Apocalyptic red sky sort of.



This is the spawn, you can choose from Shotguns, Assault Rifles, or SMGs
Thanks to Bushido, for is awesome weapon packs. Which is what the weapons consist of.


Inside the shotgun room


Inside the Assault Rifle Room


Inside the SMG room


Everything is open-spaced. It makes it a little harder because zombies can come from any corner.


This is the teleporter, like in national socialist Zombies. Still working in progress. (I kinda wanted to add some of that too)


This is where you teleport, nothing much, I'm still kinda working on it.


This is the supply room, it cost 15 points to unlock (1 point for every kill) It also has a witch somewhere, so watch out!


This is one of the spawn rooms, after you choose your weapons.


This is sort of a "Shop" where you can spend points. There is going to be plenty more than this in the future.


Feel free to rate. I would like the support. Or the suggestions.

Oh yeah, if anyone is willing to host this (maybe), it will be a real pleasure.

Thankyou!

I like the weapon choosing rooms,

Looks half-decent, and the custom weaponset rooms give it a nice spin. So far i haven't seen a very successful use of it though.

The build itself needs more design; the interiors so far are non-detailed and lack cover/general clutter to simulate a zombie apocalypse. Ceilings are also rather bare, you should add lights. The rooftop itself isn't much to look at; its somewhat correct in design but not so great at the actual buildings/structures. Cover is needed, as well as scattered debris.

5/10, tbh, could use a lot of work. I do understand its a WIP.

Looks half-decent, and the custom weaponset rooms give it a nice spin. So far i haven't seen a very successful use of it though.

The build itself needs more design; the interiors so far are non-detailed and lack cover/general clutter to simulate a zombie apocalypse. Ceilings are also rather bare, you should add lights. The rooftop itself isn't much to look at; its somewhat correct in design but not so great at the actual buildings/structures. Cover is needed, as well as scattered debris.

5/10, tbh, could use a lot of work. I do understand its a WIP.
Thanks for the support, I might get on it.

I can't host this (Sadly :C)

I remember a while back someone made a No Mercy Rooftop

Might've been me a few years ago, but it might've been that other fellows build which he edited mine and then added things and called it his. Anyway good work my only suggestion is make it less empty maybe?

Not to be too critical, but this definitely needs work. First off, regardless of the theme, the red looks horrible. The rooms have that "wow I have a lot of space in here, I'll just dupe a bunch of stuff to fill it up" feel. Try more variety and randomness within the rooms, and don't make them so big. The rooftop is really bland and boring. Fighting zombies on this just seems like it would be all using in one room and dying. It's just a bunch of open space. The starting weapons rooms are also ugly, make them smaller, maybe put a little "?" block with info on the weapon. There are no melee weapons either, those should be added. The weapons buying room is too large and empty and badly layed out, try having the weapons in cases or something and make the room smaller.

Tl;dr too much open stuff.

The weapons buying room is too large and empty and badly layed out, try having the weapons in cases or something and make the room smaller.

Tl;dr too much open stuff.
I just said that I am adding way more stuff and putting much more stuff to unspace it out.

i think some of the stuff in the weapon choosing is mixed up.