Author Topic: What do you guys want from a Challenge?  (Read 881 times)

A few weeks ago, I woke up from a long hiatus to revisit Blockland. After being accustomed with the new features, I noticed that there were only RPG and DM servers and nothing else. Then, after some thinking, I decided to create something that has always been a crowd-pleaser: A Challenge! So, with much focusing, I finally built a great and difficult challenge course using only the traditional bricks and kill-events.



However, when I finally hosted the challenge, the reaction I received was not as expected. The first few people joined and ragequitted after failing to complete the first few jumps of the level. The next few complained about the lack of checkpoints in my level, in which I complied by tripling the amount of checkpoints. After more ragequits, I resorted to giving into the players' complaints about the difficulty of the level and adjusting the plates until they were super easy to complete. I also spawned a horse gun and shot horse rays at the complainers as punishment, but they had an easier time completing the challenge as horses, so I stopped doing that. There were a few people (mostly veterans) who actually managed to beat the third/fourth level before ragequitting and I find that their skill to be way above the average skill-level. I stopped hosting after 3 days or so.

I remembered that when hosting my old challenges during the pre-v8 days, people were actually competent and persistent in completing my challenges. But now, people are starting to become more impatient and demand more from the challenges, trying to replace something that takes skill into a gimmicky-event spewing contraption that would be even more impossible to complete due to occasional lag.

Therefore I ask you: What makes a good challenge now?
Should I finally import new brick packs to spice up my builds? Should I comply with the general untalented population and implement more unstable events? Or should I just go back to making slides (although I think I exhausted every possible idea using slides)?

A challenge.

IMO almost every challenge is way too easy and you will always have ragequitters that cannot beat it, if you do have rage quitters but it is still possible to complete that is the sign of a good challenge, and there should be a checkpoint after every group of whatever it is you are doing, say if you are jumping from pole to pole then go to climbing a wall or something there should be a checkpoint in-between.
« Last Edit: February 25, 2012, 05:23:41 AM by Clone v.117 »

A challenge.

IMO almost every challenge is way too easy and you will always have ragequitters that cannot beat it, if you do have rage quitters but it is still possible to complete that is the sign of a good challenge, and there should be a checkpoint after every group of whatever it is you are doing, say if you are jumping from pole to pole then go to climbing a wall or something there should be a checkpoint in-between.
Well I take it that you are one of the more skilled challengers. I did place checkpoints all around the challenge; so much that it makes me sick. In fact, all of those white squares with black outlines are checkpoints. It's just that there are some people who cannot even complete one jump before demanding another checkpoint.

I'm going to bed now.

could I have the save so I can challengify it a bit more

Just host the challenge as it was before. Who cares if the the level of difficulty is intense. That's why it's called a challenge.

Just host the challenge as it was before. Who cares if the the level of difficulty is intense. That's why it's called a challenge.


Less jumping, more obstacle.

Just host the challenge as it was before. Who cares if the the level of difficulty is intense. That's why it's called a challenge.

I don't know. On my few days of hosting the challenge, less and less people joined my challenge probrably due to its difficulty.

Scenery

This is probably the most scenery I have put into a challenge so far if not for all challenges. Its cool to make the obstacles themselves the decorations.


Something new, and a challenge that isn't ridiculously hard.

Use more than just kill events.

Something new, and a challenge that isn't ridiculously hard.
This

Your challenge is basically straight-up parkour at it's finest, and that why I loved it so much and stayed on that server for so very long as an admin. But what you're doing is revamping old concepts, those of jumping and stuff. If you want to make something that will actually get popular, you may just be forced to do something with events or scripts, because they will be original and therefore people will like them.