So for reasons that would probably end up being a bit of a long rant, I want to set the amount that a player is looking up/down to match an eye vector that was retrieved separately at a close-to-instant speed, and I was to understand that the only way to do this on the server-side is to have an AIConnection control the player briefly, and use the setMove function of the AIConnection to set its' pitch speed to a certain amount.
The problem is, I am completely at a loss as to what the units are for this function. I thought I was informed that if you entered ...setMove("pitch",x); it would move at whatever x is per second, but I don't recall what the units were, and trying x at values such as 0.1 still resulted in the player looking all the way down by the end of a second.
Does anyone know exactly what units the variable is for pitch in setMove, such as degrees, radians, or fractions of the total vertical movement range, and whether it's "per second" or some other unit of time?
Thanks for your time.