Requested by Treynolds416
This output event will allow you to set a players checkpoint brick without having them actually having to walk onto it.
Example UsageOnPlayerTouch>NamedBrick[Checkpoint2]>SetCheckpoint
That would set the brick named "Checkpoint2" as the players current checkpoint so long as that "Checkpoint2" is indeed a checkpoint brick.
Changes made from v1 to v1.1
- Now uses a more efficient method of setting a checkpoint.
Download v1.1