Im sorry cubelands, but I cannot understand a sentence you have made in this thread.
Request by:ShadowZero in this ThreadThis is the Editor Wand ported from Blockland V0002.-snip--snip-You can make a script for it if you like. I might make it do stuff in the future. I copied an item Bunny's script, credit to TheLegomasterInstallationPut Tool_Editor_Wand.zip into the Add-Ons folder in your Blockland folder.I wanted to post this in Add-Ons first because RTB takes a long time to approve add ons. Once approved, I will lock this thread and remove everything. NOTE: This add on is just the model, it has no functionality.Change note (V2):The image bmp has been changed to png on the model because RTB does not allow the use of BMP images.
I am confused! What are you trying to say to me?
Yes, you can only hold it. That's all.
Only a light yellow. I will change the color on the model.
Updated: renamed the topic's title.
add it on the scriptadd write scriptItem bunny
Why couldn't you give it to someone who actually would add the event trigger, like the suggestion asked?
You can make a script for it if you like.
Ok, I might
registerInputEvent(fxDTSBrick, onEditorWandHit,"Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "Minigame Minigame");function EditorWandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal){ parent::onCollision(%this, %obj, %col, %fade, %pos, %normal); if(%col.getClassName() $= "fxDTSBrick") { $InputTarget_["Self"] = %col; $InputTarget_["Player"] = %obj.client.player; $InputTarget_["Client"] = %obj.client; if($Server::LAN) { $InputTarget_["MiniGame"] = getMiniGameFromObject(%obj.client); } else { if(getMiniGameFromObject(%col) == getMiniGameFromObject(%obj.client)) { $InputTarget_["MiniGame"] = getMiniGameFromObject(%col); } else { $InputTarget_["MiniGame"] = 0; } } %col.processInputEvent(onEditorWandHit, %obj.client); }}
Code: [Select]registerInputEvent(fxDTSBrick, onEditorWandHit,"Self fxDTSBrick" TAB "Player Player" TAB "Client GameConnection" TAB "Minigame Minigame");function EditorWandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal){ parent::onCollision(%this, %obj, %col, %fade, %pos, %normal); if(%col.getClassName() $= "fxDTSBrick") { $InputTarget_["Self"] = %col; $InputTarget_["Player"] = %obj.client.player; $InputTarget_["Client"] = %obj.client; if($Server::LAN) { $InputTarget_["MiniGame"] = getMiniGameFromObject(%obj.client); } else { if(getMiniGameFromObject(%col) == getMiniGameFromObject(%obj.client)) { $InputTarget_["MiniGame"] = getMiniGameFromObject(%col); } else { $InputTarget_["MiniGame"] = 0; } } %col.processInputEvent(onEditorWandHit, %obj.client); }}
Okay I will add this script and update it and I will test it.EDIT: jes00 get this credit.
Don't forget to actually make it fire a projectile.
so does this script actually do anything apart from a model you can pick up and hold?it'd be good to use the original wand's stuff.
NOTE: This is just the model, no functionality.