Author Topic: Mimic Default Player Armor  (Read 4590 times)

So, I tried re making the default standard player and I'm having trouble with the module, it ended up looking like this:




Code: [Select]
datablock TSShapeConstructor(PlayerStandardDTS)
{
baseShape = "./m.dts";
sequence0  = "./m_root.dsq root";

sequence1  = "./m_run.dsq run";
sequence2  = "./m_run.dsq walk";
sequence3  = "./m_back.dsq back";
sequence4  = "./m_side.dsq side";

sequence35  = "./m_crouch.dsq crouch";
sequence36  = "./m_crouchrun.dsq crouchRun";
sequence37  = "./m_crouchback.dsq crouchBack";
sequence38  = "./m_crouchside.dsq crouchSide";

sequence5  = "./m_look.dsq look";
sequence6 = "./m_headside.dsq headside";
sequence7 = "./m_headup.dsq headUp";

sequence8 = "./m_jump.dsq jump";
sequence9 = "./m_standjump.dsq standjump";
sequence10 = "./m_fall.dsq fall";
sequence11 = "./m_root.dsq land";

sequence12 = "./m_armattack.dsq armAttack";
sequence13 = "./m_armreadyleft.dsq armReadyLeft";
sequence14 = "./m_armreadyright.dsq armReadyRight";
sequence15 = "./m_armreadyboth.dsq armReadyBoth";
sequence16 = "./m_spearready.dsq spearready";
sequence17 = "./m_spearthrow.dsq spearThrow";

sequence18 = "./m_talk.dsq talk";

sequence19 = "./m_death1.dsq death1";

sequence20 = "./m_shiftup.dsq shiftUp";
sequence21 = "./m_shiftdown.dsq shiftDown";
sequence22 = "./m_shiftaway.dsq shiftAway";
sequence23 = "./m_shiftto.dsq shiftTo";
sequence24 = "./m_shiftleft.dsq shiftLeft";
sequence25 = "./m_shiftright.dsq shiftRight";
sequence26 = "./m_rotcw.dsq rotCW";
sequence27 = "./m_rotccw.dsq rotCCW";

sequence28 = "./m_undo.dsq undo";
sequence29 = "./m_plant.dsq plant";

sequence30 = "./m_sit.dsq sit";

sequence31 = "./m_wrench.dsq wrench";

sequence32 = "./m_activate.dsq activate";
sequence33 = "./m_activate2.dsq activate2";

sequence34 = "./m_leftrecoil.dsq leftrecoil";
};

How is the texture being that anything to do with the animation?
I think it just can't find the blank texture.

How is the texture being that anything to do with the animation?
I think it just can't find the blank texture.
What/where are the textures?

are the textures brick because thats the default NO TEXTURE FOUND texture or is that what there suppost to be?
inb4ultimatecamoflaugeplayer
« Last Edit: April 12, 2012, 01:37:11 PM by LundoomGaming »

I believe that you have to include new blank textures, then use them. However, I'm not entirely sure.

That actually looks pretty funny.
But yeah, i believe this doesn't have to do anything with code but with your blank texture missing.



I got the textures right but in the console it says: Sequence import failed:  sequence node "hip100" not found in base shape. and Add-Ons/Player_NoCrouch/Player_NoCrouch.cs (0): preload failed for PlayerNoCrouchDTS: Load sequence Add-Ons/Player_NoCrouch/m_jump.dsq jump failed for Add-Ons/Player_NoCrouch/m.dts.

Also a few of the animations are not working.

Well
That blockhead has some pretty sturdy armor. ._.

Well
That blockhead has some pretty sturdy armor. ._.
I fixed that already.


http://forum.blockland.us/index.php?topic=177348.0

Use this as a base.

It'll fix your texture problems.
I fixed that already.
I got the textures right but in the console it says: Sequence import failed:  sequence node "hip100" not found in base shape. and Add-Ons/Player_NoCrouch/Player_NoCrouch.cs (0): preload failed for PlayerNoCrouchDTS: Load sequence Add-Ons/Player_NoCrouch/m_jump.dsq jump failed for Add-Ons/Player_NoCrouch/m.dts.

Also a few of the animations are not working.

They weren't exported properly. This is a common issue when using milkshape and those really broken default player exports.