Blockland Forums
Home
Help
Login
Register
Blockland Forums
»
Blockland Forums
»
Gallery
»
Battlefield - BL *DEAD*
« previous
next »
Print
Pages: [
1
]
Author
Topic: Battlefield - BL *DEAD* (Read 615 times)
hodototman
March 25, 2012, 01:41:36 PM
This has been failed.
«
Last Edit: March 25, 2012, 03:31:52 PM by hodototman
»
Ad Bot
Advertisement
Mr.Noßody
March 25, 2012, 01:59:57 PM
Wow.
Cucumber!
March 25, 2012, 02:01:18 PM
Uh...for "Battlefield", I don't really think this TDM is going to play out very well.
Those "Caves" don't really seem like they'd be much of a strategic type of playing card, as well as the fact that there is NO cover whatsoever and I can sense spawnkilling be very predictable.
I suggest you highly work on this before releasing to the public; Could I maybe help?
TheArmyGuy
March 25, 2012, 02:01:23 PM
This is pretty bad.
First of all, add boundaries.
Boundaries =/= huge cube walls.
Then make the buildings not exact duplicates.
Then make theim not enevlop half of the map.
Add some trees, make the control points interesting, add a couple of hills.
Wehrmacht
March 25, 2012, 02:16:25 PM
you made 4 boxes.
this is not a tdm, this is a killfest.
hodototman
March 25, 2012, 03:31:17 PM
Yeah, this really should have been worked on. I was desperate, and I should try harder. Sorry guys.
Print
Pages: [
1
]
« previous
next »
Blockland Forums
»
Blockland Forums
»
Gallery
»
Battlefield - BL *DEAD*