Author Topic: Super's Tf2 Tdm *Open*  (Read 2547 times)

if it was me I was killin spawn killers. Other wise it was another admin while I want watching
You should at least try to prevent spawnkilling through changing the build.
For example, when the player selects a class, they are automatically sent to a certain point on their base, say an invisble 2x2 plate with the name Team1tele is their destination.

So if you place those plates everywhere with the same property, then the players have a chance of survival.
agreed about the unrealistic part. BUt to be honest with you tier tac's damages are unrealistic
Tier Tac's damages may be unrealistic, but they are balanced.
That's basically what Bushido was aiming for, a balanced weaponset in order to balance gameplay, so no side has more favor than the other.
I joined earlier. It wasn't very fun. Spy has a butterfly knife and smg. Map was bland. If you kiss an admin's ass enough you get a "god" class.
If this is called a TF2 TDM, then just use the old TF2 weaponset on RTB or tier tac.
At least try to keep this respective to the actual TF2, because like I said earlier, it's not even close to realism either.