Author Topic: StateEmitter is giving me crap  (Read 770 times)

So, I made a simple cigar model and took the script from the SuperSuit addon and polished it to fit my needs.
Then I decided to add a little smoke emitter, so I added
Code: [Select]
stateEmitter [x] = gunSmokeEmitter;
stateEmitterNode[x] = "tipNode";
and I have a joint on my model called "tip", but I can't seem to get any kind of response.

Script can be posted if necessary.
« Last Edit: March 25, 2012, 01:16:15 PM by Uncle Bengs »

So, I made a simple cigar model and took the script from the SuperSuit addon and polished it to fit my needs.
Then I decided to add a little smoke emitter, so I added
Code: [Select]
stateEmitter [x] = gunSmokeEmitter;
stateEmitterNode[x] = "tipNode"
and I have a joint on my model called "tip", but I can't seem to get any kind of response.

Script can be posted if necessary.
Code: [Select]
stateEmitterNode[x] = "tipNode";
Not
Code: [Select]
stateEmitterNode[x] = "tipNode"

Code: [Select]
stateEmitterNode[x] = "tipNode";
Not
Code: [Select]
stateEmitterNode[x] = "tipNode"
i wrote it with a ; in the script so its not that.