Author Topic: Too many events at once failure  (Read 1001 times)

I've got a problem that I never had before. I can't make more than 10 events work at the same time Wtf. I followed the tip of a friend to delete cache.db because my server wasn't starting properly without any reason, and now my configuration seems to be forgeted up.
I can have like 1000 vehicles, the limit doesnt work anymore.
But now events. I already tried everything.
I set all values in advanced config to 9999999 but not help.
I made config.cs read-only so it doesnt change back but no help.
I started a server with only default addons but still, no help

D=
What do I do


Under advanced config, schedules are the thing that affects events.
If that's at it's maximum then you have too many events.

I can have like 1000 vehicles, the limit doesnt work anymore.
Um... I think thats probably the problem whatever is allowing you to have 1000 vehicles is probably loving up other stuff

Um... I think thats probably the problem whatever is allowing you to have 1000 vehicles is probably loving up other stuff
What could that be
Do I have to reinstall so all the crap works again
Under advanced config, schedules are the thing that affects events.
If that's at it's maximum then you have too many events.
Even if I set that value to 99999999 it goes back to it's maximum 1000 but thats all right
But why can't I suddenly use more than 10 events at once it worked before

Hmm
I should use other events for testing
The ones I use right now switch the color of 1000+ blocks

Multiply the number of events being called by the number of bricks they're being called on. That's how you know hom many events it's actually using at once.

Multiply the number of events being called by the number of bricks they're being called on. That's how you know hom many events it's actually using at once.
What the stuff
Asdf

Multiply the number of events being called by the number of bricks they're being called on. That's how you know hom many events it's actually using at once.
I think he means:
Multiply the number of events in the brick that are sent to the named bricks that will change color by the total of those bricks. Then add the other events in the brick that DON'T affect the named bricks to that. I don't know if that helps you understand.

# of events that are sent to named bricks * the number of bricks that will change color/be affected by the events
+ other events that have nothing to do with the bricks changing color (if any)

That will be the total amount of events being used at once when you click (or whatever) that brick.

Ah
So l probanly have to do fireRelayNum events 0-10 and fireRelayNum 11-20 33 ms later

So l probanly have to do fireRelayNum events 0-10 and fireRelayNum 11-20 33 ms later
Yeah, that way it's not all at once, instead it happens over a 3-5 second period (or longer).