Author Topic: Rocket Jumping! [Tutorials Inside!]  (Read 1590 times)

Intro
  • So as many to all Blockheads know, the Rocket Launcher can be your friend and your enemy. Its splash damage causes frustration to many DM'ers and RPG'ers. Well it's my job (and many other rocket jumpers) to teach Blockheads how to deal with the damage, and learn to jump higher and move faster. The Rocket jumping needs to grow!
  • Intro vid.

When To Use
  • There are plenty of situations when jumping is useful. Obviously, stock rocket launchers aren't available in most standard deathmatches, just hope the launchers that are available work.
  • Rpg's are probably the best place to use this technique. Fort wars aren't bad either. Just make sure where your'e jumping has plenty of rooftops or walls, and obviously a floor. It's where you'll be jumping off of.

Turorials (Video Soon)

  • Basic Jumping (Easy)
    • 1. Look at TF2 Rocket Jumping videos, they're pretty similar.
    • 2. Aim down (NOT straight down, this will damage more than help) with Rocket Launcher equipped. Jump while crouched (don't have to crouch) and shoot a rocket. To keep going, hold spacebar and shoot downwards again.
    • 3. Repeat step 2.
  • Speed Jumping (Medium - Hard)
    • 1. Hold "S" and rocket jump backwards. Make sure you don't go for air, jump low and go for speed. Aim a bit higher than you would for normal jumping.
    • 2. Since you're looking down most of the time, looking up sometimes helps. Make sure you look back down.
    • Repeat steps 1 and 2.

Tips
  • Again, DO NOT AIM STRAIGHT DOWN! This will cause damage, and wont get you in the right direction.
  • All players learn at their own pace, don't worry if you can't get it at first.
« Last Edit: April 21, 2012, 04:45:30 PM by kendawg »

Extra tip: Try to rocket jump off an opponent's rocket, if you feel like being a sneaky bastard.

Extra tip: Try to rocket jump off an opponent's rocket, if you feel like being a sneaky bastard.
You'd die if that happened :p. Or you'd go in some random direction..

You'd die if that happened :p. Or you'd go in some random direction..
The principle is exactly the same; being moved by the force radius of the weapon. If an opponent shoots at a high angle (greater than, say, 80*) and the ground, it will have the same effect as your weapon would, but it would be somewhat harder to control the direction in which you fly away across the landscape.
As for taking damage, you take damage from any weapon unless self-damage is off or TDM or zombies has messed up all the weapons.


Another useful tip: When you're about to die from fall damage, shoot a rocket directly as you hit the ground. You will take no damage from the rocket nor the ground.

Fall Damage.
Right before you hit the ground shoot the rocket downwards. The force of the explosion will slow you down enough so you don't die.

i was disappointed that there was no fall damage in the video. really.
but yeah, a lot of people don't know how for some reason.. pretty easy

Fall Damage.
Of course most servers have fall damage, but my demonstration video was just showing you some of the things you can do c:.
In my tutorial vid I'll do it with fall damage for the nonbelievers :p.