not exactly what you want but you could do an emmiter in the shape of a crosshair that follows the player, just an idea
damit, am i the only one who knows the old stuff?there's been like 3-4 speedometersand it's not the weird looking one by drendran, it was yellow text in the bottom of the screen
or change the shapename somehow to a crosshair, lol
hell knows how he did it
Very carefully. :V He also somehow has something to bypass the max projectile speed
Didn't we figure out that this was done by bouncing the projectile once or twice?
If you overwrite the ::onFire method to manually create the projectile object yourself, you can set the initialVelocity to any value you please.
You don't have to overwrite it, you just have to package it.
The original method creates a projectile too, and firing two projectiles with different velocities won't exactly seem that nice.
Obviously. The method I'm talking about doesn't create any extra projectiles or overwrite anything.
Running your own code that creates a projectile in addition to invoking the parent code of ::onFire that also creates a projectile.