Author Topic: Shapename for admin on the player's head text above  (Read 1173 times)

Bump, anyone can help me, please?

Hmm.... That just sounds ugly if you ask me. I really wish we could redefine more functions. For instance, it would be really handy if you could do something like this:
A long time ago, in a land far, far away, some people decided to abuse these privileges. They made impersonation bots, by making a bot with a shapename of Rotondo or Badspot, then faking a client in the list, and messageAlling to simulate talking. Badspot, our angry ruler, struck us down with lightning as he removed our abilities to edit the client list and control shapenames.

No one knows I was the one that started this.. and they never will.

then faking a client in the list
you can do that?!?!-
he removed our abilities to edit the client list
dammit

Tell me, how I can write create on player type's head were called $head=slot; they can be useful model dts and particles. I did read the script. This trick should be worked without spc are no longer work. Trick is empty.dts with textstaticshape put on $head=slot; something like that. Badspot disable spc script.

you can do that?!?!

didn't you notice the whole thing where some clientCmd's like clientCmdClientJoin, etc. were moved to the secureClientCmd framework that can only be invoked from engine or compiled code

Nobody help me :C
If anyone want help me, Please PM at me. and locking