Author Topic: Animated Vehicle Springs?  (Read 620 times)

It should be possible. Somehow. But after two hours of search I only know that the sequences have to be named "spring#", the beginning of the sequence is when the wheel is fully extended and that's it. I've already tried it several times and the sequences work but Torque doesn't make use of them.

Does anyone know more than I do?

After inspecting Racer's rock crawler model in Torque ShowTool Pro, here's what I've found:

Quote from: Armyunit's personal add-on notes
-Spring animations should be named after the used spring (spring0, spring1, etc)
 Animation should move from up to down (least extended to most extended)
 Should be 10 frames long? (unsure, I need to try this out)

So yeah, you've got most of it correct. I can't find anything releated to the animations in the Rock Climber's code, so I'd assume Torque handles all if it automatically.


Please keep in mind I still need to experiment with all this, so the above stated could be incorrect.

After inspecting Racer's rock crawler model in Torque ShowTool Pro, here's what I've found:

So yeah, you've got most of it correct. I can't find anything releated to the animations in the Rock Climber's code, so I'd assume Torque handles all if it automatically.


Please keep in mind I still need to experiment with all this, so the above stated could be incorrect.
Yesterday I exported the same model at least 20 times. Of all the things I've tried nothing worked. I only got the brakelight and steering animations to work without problems. I hope you have more luck than I had :/

[Edit]
I think I found out how to get it to work. It appears that you have to animate the hub nodes.
« Last Edit: May 27, 2012, 07:34:34 AM by Gravity Cat »

I've done this already. You animate each spring hub. Name the animation spring(hubname), then you export. It is all determined in the model.

..Didn't see that you got it.